Some specific structures increase the generation of several resources, e.g. Some structures (or events) can change the final yield by an extra/negative percentage value (e.g.
Sophons have a small +1 bonus and +3 in cold environments to the generation of Science points). You can also assign populations that have special abilities (e.g. These modifiers may change if the planet contains anomalies, strategic or luxury resources, or when you place appropriate buildings that can improve the overall score. lava planets provide greater amounts of Industry, while arctic world are better suited to the generation of Science points, but in both cases the yield of Food is marginal. Their amount depends on the planet you colonized, e.g. One unit of population produces a whole range of products. There is no distinction between farmers, miners or scientists. On every planet, your population contributes to the production of these resources. The materials identified by the abbreviation FIDSI are the five basic resources needed for the development of your civilization. Many buildings provide bonuses to a certain branch, but only a few grant greater yields of all five resources (an example of an improvement in the bottom right corner). FIDSI are the basic means needed to develop your empire.